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Old Apr 24, 2005, 11:42 PM // 23:42   #21
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Quote:
Originally Posted by Krileon Reborn
jmsjags IMHO I would suggest replacing:

Fertile Season
Order of Pain

with:

Death Nova
Plague Touch (or Infuse Condition)

It might help complement your minion build a bit more usefulness, but as I said it's just my opinion and ya should go with what you think ya will enjoy

Because you know when them enemys put the hurt on one of your minions and kill him there is nothing sweeter then revenge! lol so why not turn the minion into a walking bomb (death nova)
The problem with Death Nova is that it'll kill my minions too.
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Old Apr 24, 2005, 11:52 PM // 23:52   #22
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Quote:
Originally Posted by jmsjags
The problem with Death Nova is that it'll kill my minions too.
Death Nova is a buff that you put on you pet. What it does is when your pet dies it sends out a shockwave a damage to all adjacient enemies.

Wait i just read it and it says all nearby creatures.. Hmm does that mean allies too. Well crap lol

These descriptions are so confusing somtimes
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Old Apr 25, 2005, 12:08 AM // 00:08   #23
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Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.

Asher Out

Last edited by Asher; Apr 25, 2005 at 04:30 AM // 04:30..
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Old Apr 25, 2005, 12:20 AM // 00:20   #24
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Quote:
Originally Posted by Asher
Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.

Asher Out
Aaa ok. Thanks for pointing that out. I really had no diea that it did that. Heh good thing to know. Really wish I got to test more, but oh well.

Game comes out this week WAAAHOOO lol.. Can we say, " jee i'm sick ma' I just can't go to school today." lmao
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Old Apr 25, 2005, 12:31 AM // 00:31   #25
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Infuse Condition + Minion is one of the few combo's that is good for a relic runner. This way cripple has no effect on you. If your going to try to minion in PvP, you might as well use this combo.
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Old Apr 25, 2005, 12:42 AM // 00:42   #26
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Has this build been tested, or is it just an idea?
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Old Apr 25, 2005, 01:58 AM // 01:58   #27
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what do you guys think about this skill build
im not sure how well they would really work i just read through the skills and found these that i like for this build

1. mark of pain (10,2,30) For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent enemies.

2. Animate Bone Fiend (25,3,5) Exploit target corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.

3. Animate Bone Minions (25,3,5)Exploit target corpse to animate two level 0-10 Bone Minions.

4. blood of the master(10,1,5) Sacrifice 10% of maximum health. All adjacent undead allies are healed for 30-99.

5.Death Nova (5,2,0)For 30 seconds, if target ally dies, Death Nova deals 26-85 damage to all nearby creatures.

6.Deathly Chill(10,1,5) Target foe is struck for 5-28 cold damage (before armor). If that foe's health is above 50%, you deal an additional 5-28 shadow damage.

7.Charm Animal(10,10,0)Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped

8.Comfort animal(10,1,1) You heal your animal companion for 20-87 points. If your animal companion is dead, it is resurrected with 10-48% health, and all your skills are disabled for 8 seconds.


as i said i've never even had a chance to try a build like this the only necro build i've played was n/w but i think these skills would work decently i would like any advice of which to change i've also thought about adding something like "aura of the lich" or maybe "deathly swarm" or "healling springs" i dont know any advice would be greatly appreciated
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Old Apr 25, 2005, 06:27 AM // 06:27   #28
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Death Nova is great if you use it for solo farming, though. Put it on a bunch of your minions, and send them into a group. When one pops, it's a chain reaction.

And you'll have the mana and corpses to replenish your little army.
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Old Apr 25, 2005, 08:43 AM // 08:43   #29
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@420life

This looks a lot like Freyas' PVE minionator build, but less polished.

First of all, you only need 1 minion raising spell. You'll never have the opportunity to use 2 different ones.

Secondly, Death Nova and minions were born to be combined with Taste of Death. Animate Minions+Death Nova+Taste of Death is the trio of skills that keep minionators going.
The fourth skill is something that keeps your minions alive from point A to point B. While Blood of the Master looks like it would be that spell, Verata's Sacrifice blows it out of the water.

Finally, Deathly Chill is an awful spell.
Spending 10 energy to do 56 damage is terrible. Ice Spear does 46 damage for 5 energy. On top of that Deathly Chill does half damage when the enemy is below 50% health. It's bad.

If you need a Death Nuke, I hate to say it, but Deathly Swarm or Vile touch are the ways to go. Deathly Chill is not.
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Old Apr 25, 2005, 08:54 PM // 20:54   #30
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Heres another build. Not sure how well it'd do, but just kinda put things together.

Necromancer/Ranger
Level: 20

SoulReaping: 4
BloodMagic: 7
Curses: 9
DeathMagic: 16
BeastMastery: 8

- Deathly Swarm (Death Magic)
Deathly Swarm flies out slowly and strikes for 84 cold damage (before armor) on up to three targets.
Energy:10 Cast Time:3 Recharge:3

- Vampiric Gaze (Blood Magic)
Steal 38 health from target foe.
Energy:10 Cast Time:1 Recharge:5

- Plague Sending [Elite] (Curses)
Sacrifice 10% health. Transfer one negative condition from yourself to target foe and all adjacent foes.
Energy:10 Cast Time:2 Recharge:0

- Verata's Sacrifice (Death Magic)
Sacrifice 15% max health. For 21 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
Energy:10 Cast Time:2 Recharge:30

- Animate Bone Fiend (Death Magic)
Exploit nearest target corpse to animate a level 18 Bone Fiend. Bone Fiends can attack at range.
Energy:25 Cast Time:3 Recharge:5

- Disrupting Lunge (Beast Mastery)
Your animal companion attempts a disrupting lunge that deals +7 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Energy:5 Cast Time:0 Recharge:5

- Comfort Animal (Beast Mastery)
You heal your animal companion for 65 health. If your companion is dead, it is resurrected with 35% health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0
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Old May 23, 2005, 05:15 AM // 05:15   #31
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Quote:
Originally Posted by Asher
Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.

Asher Out

Putrid Explosion DOES NOT explode and dmg allies.
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Old May 23, 2005, 06:51 AM // 06:51   #32
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- Plague Sending [Elite] (Curses)
Sacrifice 10% health. Transfer one negative condition from yourself to target foe and all adjacent foes.
Energy:10 Cast Time:2 Recharge:0


not elite.. i brought this skill.... u sure about his being elite skill>????


and PE does NOT dmg allies..
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